AI Insights · Timothy · April 2022
Top 5 Low Poly Games on Android in Oceania: Q1 2022
In Q1 2022, top low poly games like Roblox and Idle Lumber Empire showed varying trends in downloads, revenue, and active users on the Android platform in Oceania.
During the first quarter of 2022, the performance of the top five low poly games on the Android platform in Oceania showed significant variations in downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Roblox from Roblox Corporation experienced a notable decline in weekly revenue, starting at roughly $213K and ending around $105K. Weekly downloads also saw a decrease, beginning at approximately 14.9K and settling at about 9.4K. Active users showed a downward trend as well, starting at 720.5K and falling to 670.3K by the end of March.
Idle Lumber Empire from AppQuantum saw its weekly revenue peak at $16.6K in early January before declining to about $5.8K by the end of the quarter. Downloads started at 8.2K and ended at 5.3K, while active users fluctuated, peaking at 14.4K in early January and finishing at 11.4K.
Move House 3D by VOODOO had an interesting trend in weekly downloads, peaking at 17.9K in mid-January and declining to 898 by the end of March. Revenue was relatively low, peaking at $232 in late January. Active users also saw a sharp rise to 31.7K in late January before decreasing to 9.2K by the end of the quarter.
Riding Extreme 3D from playducky.com saw modest weekly revenue, peaking at $36 in early January. Downloads showed an initial increase, peaking at 3.2K in mid-January, and then fluctuated around 2.5K towards the end of the quarter. Active users peaked at 6.5K in early January and remained relatively stable, ending at around 5.8K.
Reckless Getaway 2: Car Chase by Miniclip.com had a steady rise in weekly revenue, peaking at $82 in early March. Downloads increased from 150 in late December to a peak of 4.4K in late February before declining to 1.8K by the end of March. Active users showed a strong upward trend, starting at 2.6K and reaching a peak of 8.8K in late February, before ending the quarter at 6.8K.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.